Kurs/Vulkan (presentasjon) (2015): Difference between revisions

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Informasjon kommer kanskje.
Vulkan is a brand new Graphics API designed to give programmers total control over what happens on a GPU. The language is both low-level and cross-platform, but is as a consequence comparatively hard to use and get into.


This presentation aims to explain what Vulkan is all about. We will cover the major concepts of the API itself, as well as things you need to know about GPUs and Drivers in order to use Vulkan effectively across multiple GPU architectures. While this presentation in no way can teach anyone everything about Vulkan, it should be a great starting point for anyone interested.


Slides kommer.
The presentation is aimed at an audience already somewhat familiar with a 3D Graphics API like OpenGL or DirectX.
 
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Slides: [http://www.pvv.org/~andreasd/vulkan.odp Slides]

Latest revision as of 20:40, 14 March 2016

Vulkan is a brand new Graphics API designed to give programmers total control over what happens on a GPU. The language is both low-level and cross-platform, but is as a consequence comparatively hard to use and get into.

This presentation aims to explain what Vulkan is all about. We will cover the major concepts of the API itself, as well as things you need to know about GPUs and Drivers in order to use Vulkan effectively across multiple GPU architectures. While this presentation in no way can teach anyone everything about Vulkan, it should be a great starting point for anyone interested.

The presentation is aimed at an audience already somewhat familiar with a 3D Graphics API like OpenGL or DirectX.

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Slides: Slides